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Kagura Nikon
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Posted - 2013.04.08 18:57:00 -
[1] - Quote
Seriously CCP. Stop trying to make Gallente into minmatar , ammar into gallente and minmatar into ammar!
The races have CONCEPTUAL FLAVOR. Stop trying to turn everything upside down!
Minmatar are supposed to be faster and less HP, Amarr damage projection with a lot of HP and slo, Gallente are the drone guys
Why putting everything upside down while still keeping the battleships as NOT GOOD ENOUGH as overall class ?
I liked everythgin you guys made up unitl now for this expansion, but the battleship changes are HORRIBLE!! Stop MIXING RACES DAMMIT! |

Kagura Nikon
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63
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Posted - 2013.04.08 19:00:00 -
[2] - Quote
Michael Harari wrote:I really dont see why people hate on the armor rep bonus. Its really really good.
it was weak with only 6 low slots. With 7 it will be ok. |

Kagura Nikon
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Posted - 2013.04.08 19:12:00 -
[3] - Quote
What i get angry is that CCP made exaclty what I feared, made the megatron STEAL completely the role of the tempest. The remainder role of heavy neut ship was stolen by the geddon. |

Kagura Nikon
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Posted - 2013.04.08 19:48:00 -
[4] - Quote
Edd Nicholls wrote:I think these changes make Gallente have a pretty bad line-up. The Dominix is now clearly inferior to the proposed Armageddon. I never had issues with range or tracking of drones and it will lack drone control range to make much use of the range bonus to sentry drones. The Mega I guess will fill the hole left by the hype as a shield gank ship but I still think there is room for a buffer fit armour ship which the new look mega will not perform as well in. The hype is now pretty much good for nothing in my eyes. It will almost certainly underperform dual ASB Rohks and Mealstroms and offer pretty much no utility in its mids now to compensate. If you are going to persist with making it an active armour ship then at the minimum it needs more PG.
In fact the dominix is the best sniper of gallente now :P
5 sentry drones with 4 drone damage augumentors and insange range :P |

Kagura Nikon
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Posted - 2013.04.09 00:39:00 -
[5] - Quote
BABARR wrote:CCP Rise wrote:
As a final point for comparing BS vs Tier3 BC. Always consider the way they would perform vs each other. How does this new mega do in a 1v1 vs a Talos?
Easy : talos could escape cause way faster, mega can't if backup show up. Mega will be caught in many situation cause more sig and big ass, and die, talos will escape most often. Talos can tackle mega on a gate before mega warpout, mega can't tackle talos before he warpout. If talos die, he going to lose only 40-50% of isk compare to a mega. You should play to eve a bit more Remove a hight slot on the mega for a low slot, like you did on the typhoon, problem solved. Why perfect slot layout for typhoon and not for mega? Give to mega's pilot a REAL choice between armor or shield tank. Actually, 6low slot on a BS is simply not enought to fit a decent armor tanked BS.
He really needs to do that with the tempest as well Now that the tempest is HUGE ship withtout its former agility and speed advantage and its closer to being an amarr ship than minmatar. For god's sake... |

Kagura Nikon
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Posted - 2013.04.09 01:00:00 -
[6] - Quote
Mariner6 wrote:Omnathious Deninard wrote:Maximus Andendare wrote: Dominix is losing 1/2 of its dps. False, it loses 25% and that is it, the choice to not fit turrets is on you. Its more than that due to heat. And even if its not, 25% is pretty big considering what you have left are slow and destructible.
Ye sbut the application of the drone damage increased , so effectivelly its not THAT muchdifferent from 25%.
In fact I think dominix would be ok if it gained a LOT of lock range bonus. So it could be useful as some sort of hgih buffer tanked sniper with RR. But as I said it need further adjustments for that. |

Kagura Nikon
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Posted - 2013.04.09 01:08:00 -
[7] - Quote
As a rule of thumb Almsot no good reception on any of the changes. The only change that was somewhat popular was the armageddon one (that is definitely powerful) The apoc one is not badly seen as well, mainly because it only needs a bit more CAP to be viable.
But overal the community spoke CCP, and this time you made a HORRIBLE work .
You are destroyin the identity of races ! That is not easily accepted! Go back to the drawing board. Rethink everythign even if you do not deliver battleship rebalance for this expansion. These shisp are already nto used enough, you need to make them more powerful, not turn them inside out and make silly non existant roles for them.
Increase damage bonuses so that high slots can be freed to other places. Do not try to make ships be all inline with each other. Its important that amarr have more HP than minmatar , while signature be the opposite. Its important that caldari are nhot fast! Its important thatn caldari get significant shield advantage.
Please think in the RACES before the quite silly and without purpose artificial roles of attack and combat. |

Kagura Nikon
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Posted - 2013.04.09 01:21:00 -
[8] - Quote
Maximus Andendare wrote:Omnathious Deninard wrote:Maximus Andendare wrote: Dominix is losing 1/2 of its dps. False, it loses 25% and that is it, the choice to not fit turrets is on you. I'm not really sure what Dominix you fly, but a fairly typically fit Dominix, just playing with EFT, gives me 655 dps from Ions (with Void) or 587 dps with CNAM and 554 from Sentries or 584 from Heavies. In either case, 655/587 > 584, which--magically--amounts to HALF. In case you're wondering: Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L 100MN Afterburner II Cap Recharger II Omnidirectional Tracking Link II Omnidirectional Tracking Link II Warp Disruptor II Damage Control II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II Magnetic Field Stabilizer II Large Anti-Explosive Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I Dps (Ogre IIs) with CNAM: 1171 and Void: 1239. - - - And if you're going to ask: the damage numbers with 2x DDAs: 1234, 2x MFS: 1258, 1 MFS 1 DDA: 1239[/i]. So if anything, the Domi does MORE damage with its blasters than it does with the drones--FAR more than the 25% number you mentioned and that's not even considering overheated or using Neutrons. tl;dr The point: the Domi is losing [i]far more than 25% of its damage by losing its hybrid bonus, and its not being compensated for it.
His point is you can still fit turrets. Even without bonus. SO tis not like you lost 50% of the damage. |

Kagura Nikon
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Posted - 2013.04.09 11:55:00 -
[9] - Quote
I really hope that CCP RISe and CCP fozzie are not planning on changing only the gallente proposals. There has been even more uproar and negation on minmatar thread and the amarr thread is more or less divided, with some observations of the violation of gallente roels with the geddon. The only ones more or less happy are the caldari. |

Kagura Nikon
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Posted - 2013.04.09 12:01:00 -
[10] - Quote
The Bazzalisk wrote:CCP Rise wrote:Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need. I hate to break it to you but a 50% rate of fire bonus does not mean you are shooting twice as fast, you will be shooting 1.5x as fast. So you saying that a rate of fire bonus is superior to a damage bonus is incorrect because rate of fire bonus will suck more cap.
No. CCP rise is correct. The ROF bonus is not in fact a rof bonus. Its reduction of Fire period. So if you fire once every 10 seconds, with 50% rof bonus as its applied in eve you get to fire once every 5 seconds. The name of the bonus is misleading. Its in fact MUCh more powerful than it seems. |

Kagura Nikon
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Posted - 2013.04.09 12:15:00 -
[11] - Quote
Garviel Tarrant wrote:CCP Rise wrote:Quote:Seems you have been answersign only this thread. Are you guys covering the other threads equaly? I've been watching the other threads as well, there just doesn't seem to be as much to comment on in the others. I'll go do a lap through them now to make sure I haven't missed anything big. What about our promised Res bonus thread? >=[ Also people are a lot happier about the other bs's so its normal for him to comment more here.
A lot happier? Checked minamtar thread? Basically not a single post of approvement. |

Kagura Nikon
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Posted - 2013.04.09 13:15:00 -
[12] - Quote
Prometheus Exenthal wrote:Kagura Nikon wrote:Garviel Tarrant wrote:CCP Rise wrote:Quote:Seems you have been answersign only this thread. Are you guys covering the other threads equaly? I've been watching the other threads as well, there just doesn't seem to be as much to comment on in the others. I'll go do a lap through them now to make sure I haven't missed anything big. What about our promised Res bonus thread? >=[ Also people are a lot happier about the other bs's so its normal for him to comment more here. A lot happier? Checked minamtar thread? Basically not a single post of approvement. The only uniform complaint in that thread seems to be about sig nerfs to the pest & phoon. Few have realized how insane the phoon now is (despite promised missile changes), and how strong the Tempest is.
the issue is less bout strength but about UNMIMATARIZATION of the tempest, the signature being the main thing. And some complaints about the drone reduction o the typhoon. I think typhoon complains are a bit unjustified, but the drones could very well stay and they could keep 2 unbonused turrets (even with only 1 free high) just to keep people happy.
But the tempest is being forced in a NON minmatar ship and a bad non minmatar ship. Most tempests used lack CPU when AC fit with shield tank and the PG boost is stil not enough to make ANY fitting change for an arty boat (the same number of fit modules are needed, therefore the PG boost is useless.
The tempest simply have no realistic use. Because the maelstrom is FAR surperior and can do the same the tempest do but better.
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Kagura Nikon
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Posted - 2013.04.09 13:39:00 -
[13] - Quote
Change dominix drone damage bonus to 15% per level. All problems solved I think. And it keeps as THE DROEN Boat, cotnrary to the armageddon.. that stays with the pseudo drone boat role. |

Kagura Nikon
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Posted - 2013.04.09 14:31:00 -
[14] - Quote
Kyo Avanta wrote:Bouh Revetoile wrote:Red Teufel wrote:hyp is so bad ccp. drop the active rep for a falloff bonus or something. Yeah, turn the Hyperion into a minmatar ship, cool idea... Yeah, its kind of like turning the Armageddon into a Gallente ship...... Oh wait.
or kind of makign the tempest into an amarr tanking brwler.. ..... Oh wait!!! |

Kagura Nikon
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Posted - 2013.04.09 15:35:00 -
[15] - Quote
Cambarus wrote:Lina Theist wrote:Remove two turrets from the dominix and give it 20% damage bonus to drones. It's still pretty much the same dominix as it stands now. Posting this again because drones: Remove 10% damage/HP per level Add +1 drone/+25mbit per level. Make the domi a real drone boat.
Dominix used to give more than 5 drones at spaec in the past. But that was changed because it strained the server too much. I dobut they will make any ship ever again be able to deploy more drones ( carriers not withstanding) |

Kagura Nikon
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Posted - 2013.04.09 15:41:00 -
[16] - Quote
Cambarus wrote:Kagura Nikon wrote:Cambarus wrote:Lina Theist wrote:Remove two turrets from the dominix and give it 20% damage bonus to drones. It's still pretty much the same dominix as it stands now. Posting this again because drones: Remove 10% damage/HP per level Add +1 drone/+25mbit per level. Make the domi a real drone boat. Dominix used to give more than 5 drones at spaec in the past. But that was changed because it strained the server too much. I dobut they will make any ship ever again be able to deploy more drones ( carriers not withstanding) I was under the impression that drones are treated as a single entity when focused on a single target now, so this really shouldn't be an issue, especially since you can turn drone models off.
its a SERVER side issue, not client. And when they changed that the sever performance changed a LOT. |

Kagura Nikon
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Posted - 2013.04.09 15:43:00 -
[17] - Quote
At least in this thread SOME people liked the changes. On minmatar thread basically no one liked them and the first adjustments are here. Go figure.
But good luck to the megatron and dominix and hyperion lovers, hope you guys can get decent ships... even if not all races can. |

Kagura Nikon
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Posted - 2013.04.10 10:26:00 -
[18] - Quote
Much more impressive this time CCP RISE, although I am a bit fearful as well that you might have stepped over that while line of overpower :P
Lets see.. But this is much more gallente now. Minmatar are a bit more minmatarish as well. We just need to test and ensure all ships are balanced among themselves. |

Kagura Nikon
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Posted - 2013.04.10 11:01:00 -
[19] - Quote
TrouserDeagle wrote:These 10% damage bonuses sound to me like you think you can't make it good with a normal 5%.
I'm not really seeing the 'attack' thing here. They align like half a second faster than current BS and go 50m/s faster with mwd. Do I really want to lose a tonne of hp for that?
But its still too fast comapred to tempest.. MINMATAR attack ship . THink both shoudl get extra speed up to 130ms |

Kagura Nikon
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Posted - 2013.04.10 11:19:00 -
[20] - Quote
Pinky Denmark wrote:CCP Rise wrote:New versions of Hyperion and Megathron posted in the OP - let me know what you guys think. The Hyperion looks nice, but in my opinion that 5th medslot, 7th lowslot and suddenly spare utility slot way outweighs the damage loss and the Hyperion does NOT need 5 heavy drones. 75-100mbit should be more than plenty. I really liked your first iteration much better and I honestly doesn't see why having only 4 medslots on an armor tanker is so horrible? Yes, I get it, the ship need 2 cap boosters, a MWD and targets preferrably webbed and scrambled - But isn't battleships supposed to have support ships? Anyway as long the Hyperion gets the 7th lowslot and doesn't get to outperform the other races I like the change. Just be carefull not taking the Gallente whines too seriously or you will end up with 2-3 obsolete races and Gallente won't be one of them... The Megathron - 8 lowslots? You lost me right here... I already lost faith in you from seing the suggested attack battlecruiser changes but if this thing goes live you are not only breaking the Amarr ship trait of having the best armor tankers with the most lowslots but you are also breaking the game in favor of Gallente. The Megathron is already slaughtering people left and right in it's current form. Please make the Megathron back to 8/4/7 with 7 guns or 7/5/7 also with 7 guns. You do realize that whenever you give a ship less turrets and tweak the damage bonus to compensate you have suddenly created enough slots to severely obsolete the battleships from other races, right? I am very concerned with the Gallente balance against the other 3 races. I liked your first itereation much, much better and this looks like panic control to avoid drama. That Megathron is an abomination for game balance!!
In fact I think Opposite. ALL battleships shoudl ahve their damage bonus increased ALL of them so that they can free 1 high slot to somewhere else. That would be great to makeing battleships used in smaller scale warfare again.
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Kagura Nikon
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Posted - 2013.04.10 11:29:00 -
[21] - Quote
wallenbergaren wrote:Pattern Clarc wrote:The Megathron's never looked as distinctive as it does now. No longer competeting against the Talos or even Hyperion, it becomes the principle Gun Ship with the best slot layout for an armour sniper, with the agility and sensors to match.
Although plated armour and speed don't synergise well and I would have prefered the hyperion being the attack ship, this stops the megathron completely butting heads with BeamLand(tm).
Would never have expected the Art Dept to allow the hyperion lose turrets but I guess that's the best way to keep the most people happy. Yeah they need to shuffle some things around. It makes more sense for the Hyperion to be fast and for the passive tanking ship (the mega) to have the larger buffer of the two.
They COMBAT hyperion is alreeady more agile and almsot as fast and the ATTACK minmatar boat! Making it even faster woul be WAY overpowereed |

Kagura Nikon
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Posted - 2013.04.11 18:04:00 -
[22] - Quote
Phoenix Torp wrote:Komen wrote:I am gobsmacked at the megathron changes. 'Often unused utility hi-slot' MY ASS. I have at least three uses for that slot, it never goes empty. Learn to fit your ******* ship. Empty utility slot.  And then you're going from a damage bonus to a ROF bonus...and a tracking bonus... I actually lost braincells, is how stupid that idea is. The megathron does not have trouble hitting targets, and a tracking bonus on large guns is almost useless. The ship isn't broken as it sits right now, but you've just about figured how to introduce that problem. And you're supposed to be some genius ship balancer with a good knowledge of vessels. Fired. NEXT. Traduction: change the tracking bonus for a falloff bonus. A BS should not be designed to hit cruisers. It shouldn't...
The WHO is supposed to kil cruisers? its exaclty the opposite. BS > Cruiser > frigates > BS. That is the rock paper scissor the game was designed originally . |

Kagura Nikon
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Posted - 2013.04.11 18:13:00 -
[23] - Quote
Akirei Scytale wrote:Kagura Nikon wrote:Phoenix Torp wrote:Komen wrote:I am gobsmacked at the megathron changes. 'Often unused utility hi-slot' MY ASS. I have at least three uses for that slot, it never goes empty. Learn to fit your ******* ship. Empty utility slot.  And then you're going from a damage bonus to a ROF bonus...and a tracking bonus... I actually lost braincells, is how stupid that idea is. The megathron does not have trouble hitting targets, and a tracking bonus on large guns is almost useless. The ship isn't broken as it sits right now, but you've just about figured how to introduce that problem. And you're supposed to be some genius ship balancer with a good knowledge of vessels. Fired. NEXT. Traduction: change the tracking bonus for a falloff bonus. A BS should not be designed to hit cruisers. It shouldn't... The WHO is supposed to kil cruisers? its exaclty the opposite. BS > Cruiser > frigates > BS. That is the rock paper scissor the game was designed originally . BS > BC > Cruiser > Destroyer > Frigate Everything on this counters the ship 2 to its left if flown well, and everything else to its left if flown by a monkey.
BC were not in the game at the start... read the whole sentence.
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Kagura Nikon
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Posted - 2013.04.11 18:18:00 -
[24] - Quote
Akirei Scytale wrote:Kagura Nikon wrote:
BC were not in the game at the start... read the whole sentence.
I, too, think 10 year old design paradigms altered heavily through 18 expansions are relevant to this discussion. You're talking about irrelevant ideas. I'm talking about now.
Talkign about the megatrhon bonus.. taht was added taht time. Provign that it was made exaclty to hit cruisers. |

Kagura Nikon
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Posted - 2013.04.11 18:36:00 -
[25] - Quote
Andski wrote:Kagura Nikon wrote:Talkign about the megatrhon bonus.. taht was added taht time. Provign that it was made exaclty to hit cruisers. Titans were originally made to kill most ships in a grid Apparently they aren't able to do that anymore!
They were changed so that would happen. Nothign was made to megathron in order for it to stop being able to kill cruisers.
in fact blasters trackign was INCREASED even more last time they were balanced. Provign that the statament that battleships are not supposed to kill cruisers.. is FALSE. |

Kagura Nikon
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Posted - 2013.04.15 13:14:00 -
[26] - Quote
Jacob Holland wrote: And again we come up against the hideous problems caused by the decision to make the Tornado and the ships which then joined it in its class into battlecruisers rather than the secondary EWar BS they should have been. The MegathronGÇÖs strengths are its mobility and damage projection GÇô except that it does not compare favourably with the Talos in those respects. IGÇÖm not sure it should ever compare with the Talos in those respects
That is the greatest truth in eve balance on the last few years. Tier 3 BC isntead of the ewar BS that they were supposed to be was the WORSE DECISION POSSIBLE.
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Kagura Nikon
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Posted - 2013.04.17 13:28:00 -
[27] - Quote
Virgil Disith wrote:It's nice that Gallente do the whole "drone thing", and have some sort of niche role...
but what ultimately urks me is that there is absolutely no "fleet" option out of their line up. Hyperion would be an optimal choice imo, but that FRICKING repair bonus... what a waste. This bonus WILL go to waste, sans missioners, unless that's what CCP intends for it to be good at, and nothing else (except maybe solo camping? in a hype? i guess if you're rich/bored)
right down to their command ships...gallente really herp the derp in terms of a 'fleet' option. if that's their niche, just say so, so I can turn away for good and not look back.
so much disappoint
Do you notice that the maelstrom that is minmatar fleet ship has EXACTLY SAME REPAIR BONUS .. Its a waste in fleet ships.. but is still a premier fleet ship. STOP WHINING. Could be better? yes... need to ? nope.
The megatron is still quite usable in fleets. The tiny 6-7k EHP difference will not make SO much difference. |

Kagura Nikon
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Posted - 2013.04.17 16:24:00 -
[28] - Quote
Maximus Andendare wrote:Kagura Nikon wrote:Do you notice that the maelstrom that is minmatar fleet ship has EXACTLY SAME REPAIR BONUS .. Its a waste in fleet ships.. but is still a premier fleet ship. STOP WHINING. Could be better? yes... need to ? nope.
The megatron is still quite usable in fleets. The tiny 6-7k EHP difference will not make SO much difference. Don't oversell it. The Maelstrom is the "premier fleet ship" because it has ridiculously high alpha, and in an age of TiDi that is the premier fleet tactic and reason for the Mael's success. The Mael does it the best--it has nothing to do with its repair bonus, lost as it is or not.
And do not outread it. No where I said that the repair bonus help it. Just htat You do nto need 2 bonuses helping .
Gosshh sometimes I wonder if people are trained to not think or its natural...
Hyperion has higher DPS than maelstrom, it has its advantages. If the current metagame does not liek that.. its not gallente ships balance problem Its a METAGAME ISSUE. Stop firing at the wrong direction dammit |

Kagura Nikon
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Posted - 2013.04.17 16:42:00 -
[29] - Quote
I would not go so far as to call it broken. But its indeed Much more powerful than any other T1 Battleship. But I think All T1 battleship should be brought UP to this level AND navy/pirate ones buffed even further instead. We have a huge lack of battleships already (not all scenarios, but they are much much more rare than in the past) so making them a bit more powerful would not hurt eve. |

Kagura Nikon
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Posted - 2013.04.17 17:06:00 -
[30] - Quote
Omnathious Deninard wrote:DHB WildCat wrote:Bouh Revetoile wrote:DHB WildCat wrote:Jesus read the damn post again. I said similar, not the exact same. So ~25% is similar. Noted. And 200dps is nothing. it isnt when you are talking Battleship DPS. Also vindi unless in fleets run 7 turrets and a smartbomb. But im sure you have more experience using a vindicator than I do. So please enlighten me with all your Vindicator knowledge And in a fleet the rep bonus of the hyperion means nothing.
By your logic maelstrom sucks ball then....
Sure indeed reapir bonus are weak bonus, but imagine a hyperion with resist bonus. Would be the most bonkers ship ever in this game. |

Kagura Nikon
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Posted - 2013.04.17 17:19:00 -
[31] - Quote
William R Blake wrote:Kagura Nikon wrote:
By your logic maelstrom sucks ball then....
Sure indeed reapir bonus are weak bonus, but imagine a hyperion with resist bonus. Would be the most bonkers ship ever in this game.
u mean like Abaddon and Rokh?
Since when the abaddon has 5 mids and 125m bandwidth? Jesus! For god sake I cannto believe people are so challanged to not udnerstand simple statements without someone baby sitting their brain! |

Kagura Nikon
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Posted - 2013.04.17 17:49:00 -
[32] - Quote
William R Blake wrote:Full flights of heavies not gonna do much in long range battle. However, in super close range battle, you are right. That 5 mids and 5 heavies maybe a bit over the top.
BUT HEY, AT LEAST WE GALLENTE GET TO HIT ABADDON AND ROKH FACE SOMETIMES!
WHERE IN MY FREAKING SENTENCE I SAID ANYTHIGN ABOUT LONG RANGE BATTLE!!??? FOR GOD SAKE>> LEARN TO READ AND THINK!!! OMG !!! |

Kagura Nikon
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Posted - 2013.04.20 09:38:00 -
[33] - Quote
Gabriel Karade wrote:Post-duality testing
I think it's basically there, the Megathron, Dominix and Hyperion are looking^ superb and distinctive in their own ways.
My one point is Drone bays, as this [Drones] is still primarily the Gallente 'thing' and could be looked at.
- now that the Dominix is getting 'turrets' it can lose/have blown out of the stars, it needs more spares - 500m3 drone bay would allow enough spares to warrant usage while moving around on grid*
- The Megathron 75m3 bandwidth is fine, but I feel it should still get the 125m3 bay (as per the Kronos) to give a little bit of compensation for the loss of the utility high.
Otherwise, looking really good.
^ 'looking' but not meant literally for two of them - the Dominix needs to get some sexy treatment, for far too long it's been an ugly potato. Also, the Hyperion looks like a right donkey now with the turret hardpoints and needs some minor redesign.
* Just on the note of possible options for future drone mechanics, years and years ago you used to be able to load drones from the cargohold to the bay, I was never quite sure why you guys removed this feature. This would alleviate drone loss issues as your logistics chain (not the ship...) would be able to bring up replacements just as you would ammo/cap charges, fuel e.t.c.
Funny how peopel want EVERYTHGInfor their boats. You think mega deserves 125M bay? So How in hellt hat is balanced comapred to the other attack boats? For god's sakke. the mega is even faster then the Tempest attack MINMATAR ship.
Afff
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Kagura Nikon
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Posted - 2013.04.22 13:34:00 -
[34] - Quote
Roime wrote:There's absolutely nothing wrong with buffer armor tanks, only active armor tanking, and this is also true for all active tanks which are not oversized ASBs.
That simply points that the sizing is wreong. WhatCCP think is oversized.. is the size that SHOULD BE!
Anything less than that its useless. Thing is.. armor active tank cannot use oversized modules....
All armor repairers should repair at LEAST 50% more than they currently do. And the non anciliary shield boosters could get a 25% boost as well. |

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Posted - 2013.04.22 14:29:00 -
[35] - Quote
Roime wrote:Yep, I agree. Oversized ASBs is about the correct level for active tanks, but they shouldn't be cap immune.
Strategies need to be viable and counterable.
They are not IMMUNE. They are more resilient. They are immune for like 20 seconds.. then they are VERY cap hungry .
I think CCP nerfed ASB wrongly. THey should not have changed their stats... they should have limited in 1 per ship. |

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Posted - 2013.04.23 11:14:00 -
[36] - Quote
Castor Narcissus wrote:Roime wrote:Yep, I agree. Oversized ASBs is about the correct level for active tanks, but they shouldn't be cap immune.
Strategies need to be viable and counterable.
They are counterable, you can't perma run them because of the charges. The problem is you can hold close to one hundred cap boosters if I'm not mistaken in BS's.
very mistaken.. a typical BS hold will hold like 20-24 400 sized charges. |

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Posted - 2013.04.23 11:15:00 -
[37] - Quote
Roime wrote:You can't affect the tank with neuts = neut immunity.
ExAstra, the reason why you see the Mega as plated ship is because active armor tanking isn't fixed yet.
And the reason I see active(hybrid) tanking the Mega as a possible option is because it's partly fixed.
1600mm+LAAR fit looks like it could almost work, after they finally buff the repper base rep amounts, reduce the cap drain and cycle time, a T2 LAAR will work. We're not talking about dramatic changes, 5-10% and it's go.
You can affectt he tank. because you stop the hardeners. ASB are only RESILENT to neuts. Not immune. |

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Posted - 2013.04.23 11:48:00 -
[38] - Quote
Lloyd Roses wrote:Kagura Nikon wrote:Roime wrote:You can't affect the tank with neuts = neut immunity.
ExAstra, the reason why you see the Mega as plated ship is because active armor tanking isn't fixed yet.
And the reason I see active(hybrid) tanking the Mega as a possible option is because it's partly fixed.
1600mm+LAAR fit looks like it could almost work, after they finally buff the repper base rep amounts, reduce the cap drain and cycle time, a T2 LAAR will work. We're not talking about dramatic changes, 5-10% and it's go.
You can affectt he tank. because you stop the hardeners. ASB are only RESILENT to neuts. Not immune. ASBs are pretty much spot on. If you use a single one, it's really just a slowly working LSE with higher max HP and similiar interaction with the minmatar SB-Bonus as the passive resist bonus granted to other races' ships. Now with resistances being mildly tunes downwards, SB-bonused ships might finally create more EHP than a comparable resist-bonused set-up. Anyways, wether using two ASBs to create an active tank, or cap booster + SB to create a tank having less peak, more sustain are equally valid choices. ASB ships - unless you don't kill the container they are getting charges from - are running out of time incredibly quickly. I personally don't see much wrong with the current state of ASBs. Hybrid tanking the mega though is incredibly appealing, mounting a plate and a repper that you can stick between two eanms or so, making up for very long OH-durations. For 80 more mil, you even get a c-type that you can use overheated with an exile boost for ages, in supersmallscale/solo-scenarios imo the smarter choice over a second plate.
That is why I said that CCP attempt to balance ASB was wrogn, they shoudl not have touched them..... they shoudl have only limited to 1 per ship. |

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Posted - 2013.04.24 09:58:00 -
[39] - Quote
Fade Azura wrote:as a dedicated dominix pilot for last several years i have to say these changes are crap ... i am going to quit for good if you ruin my ship with this crap... the double damage bonus is great and the main reason i fly it and the only reason i trained up my drone skills, large railgun spec and gallente battleship to 5.
and none of these changes will help gallente battleships its making them all worse.
I sure do hope your offering a refund for gallente trained skills in conjunction with these changes or you can kiss my accounts goodbye.
if it isnt broke dont fix it ... if it is broke then fix it right.
The dominix isnt broken its just fine but this change will ruin it.
the mega and hype are subpar and useless in fleets and that will not change with these changes it will only magnify it .... so again what are you guys doing or thinking over there?
are you nuts? The mega and the hyperion are borderline broken now. Much more powerful than they used to be! |

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Posted - 2013.04.24 14:33:00 -
[40] - Quote
Jizzmaster Mckenzie wrote:A 108 page threadnaught, and CCP Rise has not returned. Can we have at least an acknowledgement from someone on Dev team that they are still thinking about Gallente BS? Or is it a done deal? I really hope not. The new Sentrinix is awful 
He has returned int he amarr thread. You cannot hope him to return to all 4 threads. You need to check each one always.
PERSONNALY I like the sentrynix. But i can agree that the bonuses are very pingeonholing it and that may make a lot of people unhappy. |

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Posted - 2013.04.24 15:02:00 -
[41] - Quote
Dilbert HighSeed wrote:Kagura Nikon wrote:Jizzmaster Mckenzie wrote:A 108 page threadnaught, and CCP Rise has not returned. Can we have at least an acknowledgement from someone on Dev team that they are still thinking about Gallente BS? Or is it a done deal? I really hope not. The new Sentrinix is awful  He has returned int he amarr thread. You cannot hope him to return to all 4 threads. You need to check each one always. PERSONNALY I like the sentrynix. But i can agree that the bonuses are very pingeonholing it and that may make a lot of people unhappy. The Dominix will be a solid mission boat, except of course against Explosive, as always. The Navy Domi will be an AWESOME mission boat, assuming it gets the same bonuses as the standard flavour version. The Navy Domi MIGHT be an solid Incursion boat. But the PvP Domi will be a piece of junk compared to the Geddon, or the Mega, or maybe even the Hyperion. Why would anyone fly a Domi as anything but a Sentry alpha doctrine boat. And the Navy Vexor will fill that role, albeit at a much shorter range. But I would take a much more agile, and likely cheaper Navy Vexor over the Domi in that role. Plus, given that Sentry drones have a 4 second lag before firing, now we are looking at something like 9-12 seconds of time from the start of a Domi locking to damage being applied to a cruiser hull. That would be rather useless in anything other that large stationary fleets engaged in massive fights.
You know what would be a great dominix bonus? 10% per level extra remote armor repair :) Dominix woudl become a VERY powerful spider tanking battleship....
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Posted - 2013.04.25 11:41:00 -
[42] - Quote
Giuseppe R Raimondo wrote:How can they say that the gallentas primary weapon system are the drones if they do stuff like that to the mega
you mean the same way they made the mega faster than the tempest.. while minmatar being the speed race? |

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Posted - 2013.04.25 14:34:00 -
[43] - Quote
Giuseppe R Raimondo wrote:Roime wrote:Giuseppe R Raimondo wrote:How can they say that the gallentas primary weapon system are the drones if they do stuff like that to the mega They don't. Nobody has ever said such a thing, and drones have never been the primary weapon of any race. Hope this helped you. Let me quote the main wepsite. Quote: Drone Masters
The Gallente Federation have taken drones - for the other empires something of an after-thought or secondary weapon system at best - and placed them at the heart of their ship design philosophy. The vast majority of Gallente ships have drone capability, often beyond that of comparable designs in the other empires, and the Federation has developed a large array of dedicated drone carriers that use these robotic gunships as their primary weapon system. While being known for their heavy use of drones, the Gallente have not neglected raw firepower and many of their designs are optimized for the blaster family of short-range, high-damage hybrid turrets. While the Gallente share hybrid turret technology with their Caldari State enemies, due to a shared history, their preference in defense is for strongly-armored designs. The Gallente approach to electronic warfare also differs notably from others and relies on dampening enemy sensors, reducing their effective range and ability to lock onto targets.
Thansk for remembering me for that website.
Want to add entry of minmatar: Minmatar ship designs typically emphasize speed and firepower, combining agile ship designs with projectile weapon armaments.
SPEED... ok.. now why minmatar are not the agile of speedy race anymore (That has been given to gallente and to caldari (yes caldari are more agile) |

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Posted - 2013.04.25 15:28:00 -
[44] - Quote
Bouh Revetoile wrote:Kagura Nikon wrote:SPEED... ok.. now why minmatar are not the agile of speedy race anymore (That has been given to gallente and to caldari (yes caldari are more agile) Because gallente whined long and loud enough for their ship speed to reach minmatar average level. Yet, minmatar always have the fastest and agilest (not sure about this word...) hull of each line. But yeah, gallente cries did a good job in this thread to make their BS "really effective".
Not true. The minmatar do not have the most agile ship in ANY line anymore. In fact they now always are behind both gallente AND caldari. |

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Posted - 2013.04.25 15:33:00 -
[45] - Quote
Drake Doe wrote:
Gallente, because they have to get CLOSER than minmatar have to to apply damage, as for caldari, would you rather use a vagabond or Cerberus as a tackler in a fleet?.
That is an aburdity still widespread.
Gallente with null do more damage than AC with barrage up to half of barrage falloff.. that means .. up to any level where peopel sconsidere effective range gallente deal more damage. Also gallente have droens .. much more droens for better damage projection. The "gallente needs to get closer" its a fallacy!!! Its only truth wehen you compare blaster ships with ac ships that field a faloff bonus.
And that falloff bonus is there for what? For KITING.. Minamtar need to kite much more than gallente need to get UP and close.. and kiting needs more of speed than gettign to the face. To get to the face you can use warp ins from other ships.. minmatar need SPEED.
So stop with this utter lie about gallente special needs.
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Posted - 2013.04.26 13:47:00 -
[46] - Quote
ExAstra wrote:Perihelion Olenard wrote:Bereza Mia wrote:New Dominix bonuses are very good, and new Armageddon bonuses too.
But with this ship bonuses it will be more profitable use projectile turrets (only because they don't use capacitor). And this is just strange. The default weapon system doesn't have to be projectiles. A person could use cruise missiles or torpedoes as well since it has as many launcher hardpoints. They don't require capacitor, either. I plan to use blasters for the damage. Uh, no, the Dominix does not get launchers like the Armageddon does.
Yet blasters still do far more damage. And if you are not active tanking.. there is no much use for that capacitor that you plan to save on the projectiles... |

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Posted - 2013.04.29 13:14:00 -
[47] - Quote
Morrigan LeSante wrote:Andreus Ixiris wrote: Megathron - A rate of fire bonus on turrets that use capacitor is a very bad idea unless you commensurately increase its capacitor recharge rate. It will also cause the guns to consume more ammunition which will have a negative effect on its battlefield endurance.
This ^^ merits repeating.
Nonsense.. the capacitor does not vanish because of that. You still use the same ammount of cap to kill your enemy.. you just end up killing it faster than before.
There is ZERO disadvantage in that. |

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Posted - 2013.04.29 14:40:00 -
[48] - Quote
Drake Doe wrote:Kagura Nikon wrote:Morrigan LeSante wrote:Andreus Ixiris wrote: Megathron - A rate of fire bonus on turrets that use capacitor is a very bad idea unless you commensurately increase its capacitor recharge rate. It will also cause the guns to consume more ammunition which will have a negative effect on its battlefield endurance.
This ^^ merits repeating. Nonsense.. the capacitor does not vanish because of that. You still use the same ammount of cap to kill your enemy.. you just end up killing it faster than before. There is ZERO disadvantage in that. Actually you will be using more cap because you're using more rounds which will do less damage than they did with a direct damage bonus
Ok granted its a tiny bit difference. But you stay in fight less time using the other modules. The final difference is not HUGe as some people try to portrait. |

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Posted - 2013.04.29 18:19:00 -
[49] - Quote
Jonas Sukarala wrote:I think the mega should have higher scan res than the Hyperion it should be an attack battleship trait as they are designed more towards killing smaller ships with there tracking bonuses.
Cannot disagree with that. But its almost more of a problem of the hyperion not having any disadvantage right now. The mega should get a bit more scan res (closer to minmatar level) and the hyperion should loose a bit of it. |

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Posted - 2013.04.29 23:41:00 -
[50] - Quote
Drake Doe wrote: Let me put this in perspective, imagine if projectiles started taking cap (even as tiny as 1/3 of the draw of the appropriate hybrid weapon, which could be justified by them needing cap to track) would there not be a major uproar?
I would not complain at all if that was brouhght along same capacitor of gallente ships, and the MASSIVE damage advantage.
I play this game for almost 7 years. And on all races (aldari less than others) when accountign my several characters. And I am yet to ONCE.. a SINGLE TIME.. get out of cap in a PVP fight (not counting POS shooting as a fight) unless I am being neutralized.
The cap usage of balsters is not a huige deal at all. A single cycle of the MWD uses as much cap as you use in a small fight.
As of now I prefer gallente ships a LOT more than minmatar ships (sicne the blaster buffs) |

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Posted - 2013.04.30 10:44:00 -
[51] - Quote
Broxus Maximas wrote:Kagura Nikon wrote:Drake Doe wrote: Let me put this in perspective, imagine if projectiles started taking cap (even as tiny as 1/3 of the draw of the appropriate hybrid weapon, which could be justified by them needing cap to track) would there not be a major uproar?
I would not complain at all if that was brouhght along same capacitor of gallente ships, and the MASSIVE damage advantage. I play this game for almost 7 years. And on all races (aldari less than others) when accountign my several characters. And I am yet to ONCE.. a SINGLE TIME.. get out of cap in a PVP fight (not counting POS shooting as a fight) unless I am being neutralized. The cap usage of balsters is not a huige deal at all. A single cycle of the MWD uses as much cap as you use in a small fight. As of now I prefer gallente ships a LOT more than minmatar ships (sicne the blaster buffs) What you fail to see is that the Mega already had cap issues. Now with the MINOR damage bonus (some even say nerf after the loss of drones) the Mega will become almost unusable due to cap issues. Bottomline is if they are going to take away the damage bonus for a RoF bonus then they need to also increase the CAP to keep up. My biggest complaints are with the updates 1) The Hyperion Armor Rep bonus; no one wants it but CCP says suck it up its broke and we are committed to force it on people even though we know active armor tanking sucks currently even after it was "balanced" 2) The Mega RoF bonus making it less cap stable than before and the loss of drones which really made it cool 3) I hate that there is now no 8 gun BS, the only 8 gun ship the Gallente have is the Talos  4) The Domi removing of the Hybrid bonus is HORRIBLE! If they would actually give a new bonus that was useful then it would be OK. Maybe increasing the Drone damage bonus to 12.5% and then add the tracking, optimal, velocity bonus. (A true drone boat) 5) Change the ugly domi model
If the mega nwo is unusable due to cap.. what you tell me about the new apoc? Or even the old abaddon (That used liek 3 tiems the cap of the megatron) ? |

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Posted - 2013.05.14 11:23:00 -
[52] - Quote
Jeen Seeker wrote:RoF can never replace damg... epseicly when it costs More on ammo and cap to do so overall the mega is less than it was and CCP have said the Navy is going the same way.
i keep saying it but we relly do need a CCP staffer to reply in here if not even reading the DO NOT LIKE to the Mega and Domi.
- Seeker
For god sake .. that is pure whinage.. PLEASE>. I woudl love if CCP changed tempest DAMAGE bonus into another ROF bonus. |

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Posted - 2013.05.14 13:04:00 -
[53] - Quote
Jeen Seeker wrote:Sod it.I give up.
fit em however but the new mega and domi are going to suck badly in their own problematic ways. i guess im gona take the easy way out and not fly them.
Have fun Fly safe
- Seeker
Good for you because I basically sold my other battleships to buy more gallente battleships. you Know why? Because they are the BEST BY FAR! |

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Posted - 2013.05.18 09:46:00 -
[54] - Quote
Phoenix Torp wrote:ExAstra wrote: Your incessant ranting is really annoying. First off, he didn't say the Megathron is now a railgun ship. He said he was adding CPU to help entice people to using Railguns, as without the CPU buff the Sniperthron still wouldn't be making a comeback, due to difficult fitting.
Blasters AREN'T bad anymore, the problem you're talking about considering the Talos applies to all races and all ABCs. Their mobility and incredibly cheap cost tend to make them way more popular in numbers than Battleships. Cheaper to replace, easier to get, quicker to move, etc.
Don't sound silly and put me a viable railgun fit with that 30+ CPU buff. Even had problems to fit blasters and changing the mids-lows for fitting something that have opportunities, and the blasters are not so CPU dependant. And then they realize if has CPU issues and decide to add a 4% boost in a ship that had issues with blasters and you want the people fit with a weapon that use 11% more CPU (comparing Neutron Blaster Cannon with 425's) And about that blasters aren't bad, why do you think that the Talos is the less used ABC? I will say it in other words: from the Gallente is the best that this philosophy that CCP has implanted can create, but even in that state is the worst thing of all. And if you say "blaster skills of the capsuleers" I can say that the people are switching skill for these changes, mainly to Amarr, and more reasonable seeing the capacitor / PG changes to lasers. With that CPU I have been able to put a full fitting in the 8 lows of the Mega, this is all. And was a blaster fitting -¼-¼
Stop complainign the tempest is basically inferior to your news toys in almsot every way and it got what buff? 7 ms and -0.0001 agility ( and that seemed much more like a joke than a fix).
Gallente players ned to stop whinnign , open their eyes and see that THEY HAVE THE BEST SHIPS NOW! BY FAR! |

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Posted - 2013.05.20 11:18:00 -
[55] - Quote
The only attack Battleship that will be able to really work as attack Woudl be somethign like a typhoon with AB (YES AB ) to engage dreads at closer range avoiding bet blapped. But htat is a quite limited role.. and stillt he ship woudl not be good enough at doing that.
IF all the attack battleships were as much improved from the normal ones mobility wise as the attack BC are from their combat cousins, then we coudl have something. |

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Posted - 2013.05.23 13:46:00 -
[56] - Quote
ExAstra wrote:Jonas Sukarala wrote:its odd that the domi has the best cap regen ..... surely the Hyperion should have the best It would be the best for it since the Dominix doesn't really care much about capacitor and the Hyperion is, you know, active armor tanked. I think this is just gonna be one of those things where we'll never understand why it is the way it is.
But the dominix will mostly likely fit all high with neuts :) |

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Posted - 2013.05.23 14:48:00 -
[57] - Quote
Jason Sirober wrote:Kagura Nikon wrote:ExAstra wrote:Jonas Sukarala wrote:its odd that the domi has the best cap regen ..... surely the Hyperion should have the best It would be the best for it since the Dominix doesn't really care much about capacitor and the Hyperion is, you know, active armor tanked. I think this is just gonna be one of those things where we'll never understand why it is the way it is. But the dominix will mostly likely fit all high with neuts :) WRONG You'd be flying the Armageddon instead if you wanted to do that.
Peopel wil stil use neuts on dominixes. As they will with tempest even while other ships are better.
No neither of the 2 are good neut boats, but they WILL USE NEUTS because they cannto do anything better than that! |
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